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Book 1 Contents
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  • Introduction
  • Chapter 1 - Player Characters
  • Chapter 2 - Rules
    • Action Resolution
      • Methods of Action Resolution
      • Action Resolution Chart
      • Attempting an Action
      • Automatic Successes and Failures
      • Contested Actions
      • Action Categories
      • Bonuses and Penalties
      • Repeating an Action
    • Magic Rules
      • Magic Use
      • Magic Outline and Notes
    • Combat Rules
      • The Flow of Battle
      • Simple Combat Rules
        • Simple Combat Procedure
        • A Character's Turn
        • Distance and Range
        • Melee Combat
        • Damage
        • Wide Ranging Effects
      • Standard Combat Rules
        • Standard Combat Procedure
        • Character Movement
        • Melee and the Fray
        • Firing into Melee, Shielding, and Area-of-Effect Attacks
        • Types of Actions
        • Supplemental Rules
    • Death and Recovery
  • Chapter 3 - Data
    • Skills
      • Skill Usage
    • Magic
      • How to Read Magic Data
      • Truespeech Spell List
      • Spiritualism Spell List
      • Basic Divine Spell List
      • Specialized Divine Spell List
      • Faerie Spell List
      • Magitech Spell List
    • Combat Feats
      • How to Read Combat Feats
      • Passive Combat Feats
      • Active Combat Feats
    • Items
      • How to Read Item Data
      • Melee Weapons
      • Projectile Weapons
      • Armor
      • General Equipment
      • Accessories
      • Magic Items
  • Chapter 4 - Za Warudo
    • The Sword World - Raxia
      • The Myth of Creation
      • The Sacred Swords
      • Inhabitants of Raxia
      • History of Raxia
      • Raxian Gods and Religion
    • Adventurers
      • The Origins of Adventuring
      • Becoming an Adventurer
      • Organizations Affiliated with Adventurers
      • Typical Jobs for Adventurers
      • Setting the Stage for Adventure!
  • Chapter 5 - Game Mastering
    • Game Mastering
      • The GM's Role
      • Gaming Sessions
      • NPCs
      • Action Check Advice
      • Combat Advice
      • Ending the Sessions
      • Preparing for Next Session
    • Scenarios
      • How to Read the Sample Scenario
      • Sample Scenario: Paltow's Mansion
      • Campaigns
    • Bestiary
  • Indices
    • General Index
    • Magic Index
    • Combat Feat Index
    • Monster Index
    • Designer's Notes

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