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Truespeech Spell ListEdit

Tru 1 Energy Bolt 5MP
Target One creature Range 30m/Shot Duration Instant Resist Half
Attacks by firing a bolt of energy. Type Energy
Effect: Deals 10 Impact + Magic Power damage.


Tru 1 Blunt Weapon 2MP
Target One creature Range 30m/Target Duration 3 minutes (18 rounds) Resist Null
Uses mana to weaken the power of a weapon or claw.
Effect: Reduces the damage of a target's melee or ranged attacks by 4. This cannot reduce damage to 0.


Tru 1 Light 1MP
Target 10m radius Range 30m/Target Duration 3 hours Resist N/A
Creates a mote of light to illuminate an area.
Effect: Removes penalties due to darkness within the area. The mote can be carried and moved.


Tru 1 Lock 1MP
Target One item Range Touch/- Duration Instant Resist N/A
Uses mana to close a lock tight.
Effect: You lock any object that can be locked. An object locked with this spell behaves as if locked normally. Anything with a lock can be affected.


Tru 2 Sleep 5MP
Target One creature Range 10m/Target Duration 3 minutes (18 rounds) Resist Null
Manipulates the target's mind to put it to sleep. Type Willpower
Effect: If the target fails to resist, it falls asleep. A sleeping target is woken up by losing any HP or MP or being awakened by an ally. Awakening a sleeping creature is a standard action.This spell has no effect on creatures that do not sleep.


Tru 2 Sense Magic 1MP
Target One item Range 30m/Target Duration Instant Resist N/A
Detects if an item is affected by or contains magical power.
Effect: Senses the presence of magic in a target object. You know if magic is present or not, but not the name, type, effect, or how many spells are affecting the item.


Tru 2 Dispel Magic 3MP
Target One spell Range 30m/Target Duration Instant Resist Null
Destroys a magical effect by interrupting the flow of mana.
Effect: Nullifies one active magical effect that is not of the Curse type. You do not have to know the name of the effect.Dispelling magic is a contested roll.If you enhance the number of targets, you may dispel multiple spells at once (but no effects for which you lost the contested roll).


Tru 2 Vitality 2MP
Target One creature Range 30m/Target Duration 3 minutes (18 rounds) Resist Null
Bolsters a creature's vitality, increasing its resistance.
Effect: The target gets a +2 bonus on Fortitude checks.


Tru 3 Unlock 2MP
Target One object Range Touch/- Duration Instant Resist N/A
Uses mana to open a lock.
Effect: This spell opens mundane locks. If the lock is sealed magically, make a contested roll against the seal's caster. The lock opens if you win.


Tru 3 Sense Enemy 2MP
Target One creature Range 30m/Target Duration Instant Resist Null
Senses hostility towards the caster.
Effect: You can tell if the target harbors feelings of ill will towards you. If the target resists, you can't tell if he wishes you ill or not.Anyone targeted by this spell has a momentary feeling of dizziness that can alert them to the fact that this spell was used on them.


Tru 3 Paralyze 3MP
Target One creature Range 30m/Target Duration 3 minutes (18 rounds) Resist Null
Binds the arms and legs of a creature.
Effect: The target takes a -2 penalty to its Accuracy or Evasion. The caster chooses what the penalty applies to.


Tru 3 Reaping Slash 7MP
Target One creature Range 10m/Target Duration Instant Resist Half
Attacks with a blade made of mana from above. Type Slashing
Effect: Deals 20 Impact + Magic Power damage.


Tru 4 Familiar 15MP
Target One object Range Touch/- Duration Permanent Resist N/A
Creates a loyal and useful familiar.
Effect: You create a magical creature to serve you as a familiar.Casting the spell takes one hour. Choose a cat, bird, or frog from the monster data as the shape of your familiar.The caster can share sight and hearing with his familiar. A familiar cannot be destroyed, but all physical and magical damage the familiar takes is automatically taken by the caster. This spell cannot be removed by either mundane methods or magical methods such as Dispel Magic. A caster may not have more than one familiar, nor may he change the form of his familiar. As long as the caster and familiar are touching, the caster may use the familiar's MP.


Tru 4 Marking 2MP
Target One object Range Touch/- Duration 3 days Resist N/A
Places an arcane mark upon an object.
Effect: At any time during the duration, you can tell the direction and distance to the marked object. The spell fades if the object is destroyed or moved from its location. As long as this spell is in effect, you may not use it again (you may not locate two objects at once with this spell).


Tru 4 Lightning 7MP
Target Target point/special Range 30m/Line Duration Instant Resist Half
Unleashes bolts of lightning. Type Lightning
Effect: Deals 20 Impact + Magic Power damage.


Tru 5 Weapon Mastery 3MP
Target One creature Range 30m/Target Duration 3 minutes (18 rounds) Resist Null
The target instantly understands how to use its weapon and wields it like a master.
Effect: The target gains the use of the Weapon Mastery I/Selection, Aimed Attack, Lethal Strike, Power Strike, or Taunting Strike Combat Feat. By casting the spell repeatedly, you can enable a target to use multiple feats.


Tru 5 Wall Walking 3MP
Target One creature Range 30m/Target Duration 3 minutes (18 rounds) Resist Null
The creature's feet stick to any surface, letting it walk on walls and even the cieling as if it was floor.
Effect: The target can walk on any surface its feet touch regardless of orientation. It may take normal and short movements. If both feet are not touching a surface, the effect ends.


Tru 5 Translate 2MP
Target Self Range Self/- Duration 3 minutes (18 rounds) Resist N/A
You understand the meaning of any written work just by looking at it.
Effect: You can understand the meaning of unknown writing. You know what language it is and can read it, but you cannot speak the language, nor can you understand it if spoken to you.


Tru 5 Blast 6MP
Target One creature Range Touch/- Duration Instant Resist Half
You smash the target with a ball of mana. Type Bludgeoning
Effect: Deals 30 Impact + Magic Power damage.


Tru 6 Conceal Self 15MP
Target Self Range Self/- Duration 1 hour Resist N/A
You shroud yourself in mana, disappearing from enemy senses.

Effect: You become unseen, make no noise, and give off no smells. You can still be touched, and your magic can be detected.


If you take any movement greater than short or make any deliberate actions in combat, the effect disappears.


Tru 6 Hard Lock 4MP
Target One object Range Touch/- Duration Permanent Resist N/A
You lock an object so that it can never be unlocked by mundane means.

Effect: You lock any object that can be locked. An object locked with this spell behaves as if locked normally. However, the Open Lock action cannot unlock the affected object. Furthermore, an affected door, lid, or box cannot be broken by any mundane means. If an Unlocking Key or the Unlock spell is used to open the affected object, make a contested roll. You may set a password that can be used to lock and unlock the affected object.


Tru 6 Fireball 8MP
Target 3m radius spread / 5 Range 30m/Shot Duration Instant Resist Half
Shoots a ball of fire that envelops an area in rising flame. Type Fire
Effect: Deals 20 Impact + Magic Power damage.


Tru 6 Levitation 6MP
Target Self Range Self/- Duration 3 minutes (18 rounds) Resist N/A
You float upon mana, hanging in midair.

Effect: You float up to 10 meters in the air. While floating, you can move as if you were on the ground, but only taking short movement. In combat, you can use melee and ranged weapons as normal. If you are floating when the effect ends, you fall to the ground and take fall damage.


If you attempt to escape from a brawl using this spell, use the rules for leaving a brawl.

Manipulation Spell ListEdit

Man 1 Enchant Weapon 2MP
Target One creature Range 30m/Target Duration 3 minutes (18 rounds) Resist N/A
Infuses a blade or fist with mana, making it sharper or harder.
Effect: The target's melee and ranged weapon attacks deal damage as if they were magic and deal 1 extra point of physical damage.


Man 1 Spark 6MP
Target Radius 3m/5 Range 30m/Target Duration Instant Resist Half
Attacks all characters in an area with tiny bolts of lightning. Type Lightning
Effect: Deals 0 Impact + Magic Power damage.


Man 1 Dark Mist 3MP
Target Radius 3m/5 Range 30m/Target Duration 10 seconds (1 round) Resist Null
Creates a magical fog.
Effect: Fills the area with magical fog. Creatures that fail to resist lose their sense of distance, taking a -2 penalty to their Evasion.


Man 1 Protection 1MP
Target One creature Range 10m/Target Duration 3 minutes (18 rounds) Resist N/A
Protects the target with a barrier of mana.
Effect: The target takes -1 damage from all physical and magical sources. Protection has no effect on poison, disease, or curse type damage.


Man 2 Earth Heal 3MP
Target One creature Range 10m/Target Duration Instant Resist Null
Repairs a living body using the power of the earth.
Effect: This is a healing spell. It heals the target of 0 Impact + Magic Power points of damage. It even heals creatures of the undead and magical beast categories. This spell cannot critically hit.


Man 2 Counter Magic 1MP
Target One creature Range 30m/Target Duration 3 minutes (18 rounds) Resist Null
Wraps the target in mana, boosting his resistance to attacks against his mind.
Effect: The affected creature receives a +2 bonus to Willpower checks.


Man 2 Command Doll 4MP
Target One doll Range Touch/- Duration One day or until a task is complete Resist N/A
A doll acts as you command.
Effect: You animate a doll or puppet and give it an order or task. The affected object will only carry out the order it is given. Once its task is complete or one day has passed, it reverts into an ordinary doll. The doll uses the statistics of the cat familiar and has no special properties. You can animate an object up to the size of a small animal. It has about the strength of a human child. You can only give simple orders, like following a specific path or performing one action over and over.


Man 2 Fanaticism 3MP
Target One creature Range 30m/Target Duration 3 minutes (18 rounds) Resist Null
You inflame your target's passions and push him to attack. Type Willpower
Effect: The affected creature receives a +2 bonus to Accuracy, but a -2 penalty to Evasion.


Man 3 Create Golem 4/8MP
Target One construct Range Touch/- Duration One day Resist N/A
You build and animate a golem.
Effect: You create a golem out of ready materials. The golem will follow a single simple command until it is destroyed. Casting this spell takes one hour. If the golem is unable to follow its order, it will become inert wherever it is. It will reanimate if it becomes able to follow its order again. To create an oak golem, you need an enchanted oak branch. To create a loam puppet, you need a piece of enchanted clay. The amount of mana used depends on the type of golem created. Refer to the monster data for the golem's game statistics.
Create Golem Mana Costs
Golem Type MP Cost Ingredient
Oak Golem 4 Enchanted Oak Branch
Loam Puppet 8 Enchanted Clay


Man 3 Fire Weapon 4MP
Target One creature Range 30m/Target Duration 3 minutes (18 rounds) Resist N/A
Wraps a creature in flame, infusing its strikes with magical power.
Effect: The target's melee and ranged weapon attacks deal damage as if they were fire type magic and deal 2 extra points of physical damage.


Man 3 Earth Regeneration 7MP
Target Radius 10m Range 10m/Target Duration Instant Resist Null
Accelerates natural healing using the power of the earth.
Effect: Each creature in the area regenerates 3 points of damage at the end of their turn. This even heals creatures of the undead and magical beast categories.


Man 4 Disguise 3MP
Target One creature Range Touch/- Duration 1 hour Resist N/A
Creates an illusion out of mana that changes the appearance of a character or a created golem or undead.
Effect: The target looks like a creature the caster knows. This only changes appearance, not size, weight, voice, sounds, or scents.


Man 4 Doll Sight 3MP
Target One doll Range Touch/- Duration 1 hour Resist Null
Makes a bond to a doll or puppet that enables you to see what it sees.
Effect: You connect your senses to a doll or puppet, allowing you to see around it. You can use any of your special senses through the doll. For the duration of the effect, you may freely switch between your own sight and that of the doll. You may not see both at once.


Man 4 Forbid Magic 5MP
Target One creature Range 10m/target Duration 30 seconds (3 rounds) Resist Null
You curse the target, preventing it from casting magic. Type Curse
Effect: Select one class of magic. The target may not use spells from that class of level 3 or below. It may still speak and use any other action.


Man 4 Poison Cloud 6MP
Target Radius 3m/5 Range 30m/Target Duration Instant Resist Null
Poisons the targets with a cloud of potent toxin. Type Poison
Effect: For one minute (6 rounds), creatures in the cloud that fail to resist take 3 points of poison magic damage. This effect can be ended by magic such as Cure Poison or Dispel Magic.


Man 5 Intense Control 5MP
Target One object Range 30m/Target Duration 3 minutes (18 rounds) Resist Null
Strengthens a familiar, golem, or undead created by the caster.
Effect: This spell powers up a servant created by the caster. If the target is a magical creature or undead created by the caster, it receives a +2 bonus to its Accuracy and Evasion. Also, the target receives a +2 bonus to all damage it deals, and all physical and magical damage it receives is reduced by 2 points.


Man 5 Create Undead 4-12MP
Target One corpse Range Touch/- Duration One day Resist N/A
You animate and command an undead.
Effect: You create an undead. The undead will follow a single simple command until it is destroyed. Casting this spell takes one hour. If the undead is unable to follow its order, it will become inert wherever it is. It will reanimate if it becomes able to follow its order again. To create an undead, you need the corpse of a humanoid or barbaros. The amount of mana used depends on the power of the undead created. Refer to the monster data for the undead's game statistics.
Create Undead Mana Costs
Golem Type MP Cost
Skeleton 4
Zombie 8
Wight 12


Man 5 Spell Enhance 3MP
Target One creature Range Touch/- Duration 3 minutes (18 rounds) Resist Null
Overloads the target's mana, briefly strengthening his spells.
Effect: The target receives a +1 bonus to his Magic Power.


Man 6 Counter Sense 3MP
Target Self Range Self/- Duration One day Resist Null
Wraps the caster in an aura that reacts to mana.
Effect: For the duration of the spell, whenever the caster is the target of the spell, he knows the name and effect of that spell and the location of that spell's caster. If the caster is ever hit by a spell, this spell ends.


Man 6 Stun Cloud 6MP
Target Radius 5m/15 Range 30m/Target Duration Instant Resist Null
Numbs the target's body to slow his movements. Type Poison
Effect: For 30 seconds (3 rounds), creatures in the cloud that fail to resist cannot make any declared Combat Feats.


Man 6 Mana Absorb 6MP
Target Radius 3m/5 Range 30m/Target Duration 30 seconds (3 rounds) Resist Null
Creates a field that absorbs mana and converts it into vitality.
Effect: Any creature in the field who uses a spell or other ability that consumes MP spends twice as much MP instead. A creature whose MP consumption is doubled is then healed by 3 HP.


Man 6 Remote Doll 5MP
Target One doll Range Touch/- Duration One hour Resist N/A
You control a doll completely as if it were your own body.
Effect: You use your own senses through a doll and control it with the coordination of a child. You may speak and act through the doll, but you may not use any class abilities or Combat Feats. While you are acting as the doll, you may not take any other actions, nor can you use your own body's senses.

Basic Divine Spell ListEdit

Div 1 Sanity 3MP
Target One creature Range Touch/- Duration Instant Resist Null
Restores the target to his normal state of mind.
Effect: Dispels all Willpower-type spells and abilities on the target. If the spell or ability you are trying to dispel had a roll, make a contested roll against it.


Div 1 Banish 3MP
Target 3m radius/5 Range 30m/Target Duration Instant Resist Null
Negatively affects undead and barbaros.
Effect: For each undead or barbaros in the area that fails to resist, roll 2d6 and consult the table below to determine Banish's effect.
Banish Effects
Die Effect
2-4 The target panics and goes berserk. For 30 seconds (3 rounds), it receives a +2 bonus to Accuracy and a -2 penalty to Evasion. If the target has an intelligence score, it cannot use any actions that require reason or cast any spells.
5-9 The target is consumed by fear, slowing its movements. For 3 minutes (18 rounds), it receives a -1 penalty on all Accuracy, Evasion, and other action checks.
10-12 The target flees. If it cannot flee, it cowers in fear and cannot take any actions for ten seconds (1 round). After that round, it can act normally again.


Div 1 Field Protection 2MP
Target 3m radius/5 Range Self/- Duration Instant Resist Null
A sparkling light surrounds the targets and protects them from harm.
Effect: The targets take -1 damage from all physical and magical sources. This effect lasts for 3 minutes (18 rounds). Field Protection has no effect on poison, disease, or curse type damage.


Div 2 Awaken 5MP
Target One creature Range 10m/Target Duration Instant Resist N/A
Wakes a target up from being asleep or unconscious.
Effect: A sleeping or unconscious character wakes up. If his HP was below 0, it is set to 1.The affected character can take an action immediately. Prone characters wake up still prone.


Div 2 Cure Wounds 3MP
Target One creature Range 10m/Target Duration Instant Resist Null
Uses mana to heal a creature's injuries.
Effect: This is a healing spell. It heals the target of 10 Impact + Magic Power points of damage. This spell has no effect on creatures of the magical beast category. If the target is undead, this spell deals 10 Impact + Magic Power points of damage instead. This spell cannot critically hit.


Div 2 Detect Faith 4MP
Target One creature Range 10m/Target Duration Instant Resist Null
Learns the name of the target's deity.
Effect: This spell informs the caster of the target's Priest class level and what god he follows. If you don't know his god, you also learn the god's domain, symbol, and the names of his granted advanced divine spells. A target of this spell knows the spell has been used on him.


Div 3 Cure Blindess 2MP
Target One creature Range Touch/- Duration Instant Resist N/A
Restores sight to a creature who has been blinded.
Effect: Dispels all blindness-related penalties on the target.


Div 3 Cure Poison 3MP
Target One creature Range Touch/- Duration Instant Resist N/A
Purges poison from the target's body.
Effect: Dispels a poison-type spell or effect on the target. If the poison has a roll, make a contested roll against it.


Div 3 Field Resistance 5MP
Target 5m radius/15 Range Self/- Duration Instant Resist N/A
You bestow targets within the field with protection against one type of energy.
Effect: The targets take -3 damage from all physical and magical sources of a single damage type. Choose Wind, Fire, Water/Ice, Lightning, or Energy when you cast the spell. This effect lasts for 3 minutes (18 rounds).


Div 3 Force 4MP
Target One creature Range 10m/Shot Duration Instant Resist Half
You shoot the target with a cannonball of spiritual force. Type Bludgeoning
Effect: Deals 10 Impact + Magic Power damage.


Div 4 Sacred Weapon 3MP
Target One creature Range 30m/Target Duration 3 minutes (18 rounds) Resist N/A
Imbues the target's weapon with divine power that harms barbaros.
Effect: The target's melee and ranged weapon attacks receive a +1 bonus to Accuracy and deal +2 points of physical damage when attacking a creature of the undead or barbaros categories.


Div 4 Sacred Shield 3MP
Target One creature Range 30m/Target Duration 3 minutes (18 rounds) Resist N/A
Invokes a divine shield on the target that wards off barbaros attacks.
Effect: The target takes -3 damage from attacks by barbaros and undead category creatures.


Div 4 Affirmation of Faith 5MP
Target 5m radius/15 Range Self/- Duration 3 minutes (18 rounds) Resist Null
You affirm your own faith and rebuke the magic of other gods.
Effect: All characters in the area that fail to resist cannot use advanced divine spells for the duration. Characters that share the same god as the caster are unaffected.


Div 5 Cure Disease 4MP
Target One creature Range Touch/- Duration Instant Resist N/A
Cleanses the target's body of poison and disease with mana.
Effect: Dispels all poison and disease type spells or effects on the target. If a poison or disease has a roll, make a contested roll against it.


Div 5 Cure Heart 5MP
Target One creature Range 30m/Target Duration Instant Resist Null
A more powerful version of Cure Wounds. Uses mana and the grace of your deity to heal a creature's injuries.
Effect: This is a healing spell. It heals the target of 30 Impact + Magic Power points of damage. This spell has no effect on creatures of the magical beast category. If the target is undead, this spell deals 30 Impact + Magic Power points of damage instead. This spell cannot critically hit.


Div 5 Transfer Mana Points (1+X)MP
Target One creature Range 10m/Target Duration Instant Resist Null
Gives the caster's MP to the target.
Effect: The cost of this spell is one point plus any extra number of points. The target gains as many MP as the extra points spent in casting. For example, if 10 MP were used to cast the spell, the target would gain 9 MP. The maximum number of MP that can be transferred with this spell is 20 (for a total MP cost of 21). The Combat Feat MP Save cannot be used to reduce the cost of this spell.


Div 5 Holy Light 3MP
Target 5m radius/15 Range Self/- Duration Instant Resist Half
Unleashes a burst of divine radiance that harms undead.
Effect: Deals 20 Impact + Magic Power damage to undead in the area.


Div 6 Coercion 5MP
Target One creature Range 30m/Target Duration 3 minutes (18 rounds) Resist Null
Fills the target with dread of the caster.
Effect: The target may not make any offensive actions against the caster. This includes any kind of attack and any spell or ability that deals damage. It may not include the caster in the area of any spell that deals damage. If the caster is in a brawl area, the target must use the Guided Magic Combat Feat to target any other creatures in that zone.


Div 6 Bless 5MP
Target One creature Range 30m/Target Duration 3 minutes (18 rounds) Resist Null
Boosts the target's body, increasing its power or grace.
Effect: The target receives a +6 bonus to his Dexterity, Agility, Strength or Constitution score, resulting in a +1 bonus to his modifier. This increase can raise base stats and maximum HP. You may use Bless on the same target again and raise a different score. If you use Metamagic/Targets with this spell, you may only raise the same score on each target.


Div 6 Holy Cradle 4MP
Target 3m radius/5 Range Self/- Duration Instant Resist Null
Places your allies in a deep sleep, accelerating their natural healing.
Effect: The targets fall into an unbreakable slumber. They cannot wake up unless the spell's effect ends or they take HP or MP damage. If they remain asleep for three hours, they regain HP and MP as if they had slept for six. A character may only benefit from this spell twice per day.


Div 6 Remove Curse 5MP
Target One creature Range Touch/- Duration Instant Resist N/A
Uses divine power to completely restore a creature's body and mind.
Effect: Dispels all curse-type negative effects on the target. If the effect is the result of an item, the curse ceases to take effect until it is triggered again (for example, if a piece of cursed equipment is reequipped).

Special Divine Spell ListEdit

Special divine spells are granted by faith in a specific god. A character may not use another god's advanced divine spells.

Special divine spells of Lyfos, God of CreationEdit

Div 2 Search Barbaros 3MP
Target 30m radius Range Self/- Duration Instant Resist N/A
A simple detection spell using a quick burst of mana.
Effect: You are aware of the presence of barbaros in the area of the spell. You know only presence or absence, not their location or number. The targets are aware that this spell has been used on them.


Div 2 Mind Sending 4MP
Target One creature Range 30m/Target Duration 10 seconds (1 round) Resist Null
Sends the caster's thoughts to the target.
Effect: For the duration of the spell, the caster can transfer his own thoughts into the mind of the target. You may only send what you could say in ten seconds or a broad impression of your intentions. You may only use languages you can speak, and whether the target understands your intentions or not depends on it.This spell only sends from the caster to the target, not the other way.

Special divine spells of Tidan, God of the SunEdit

Div 2 Sunlight 3MP
Target 20m radius Range 30m/Target Duration 12 hours Resist N/A
Creates a small light source to illuminate an area.
Effect: Removes penalties due to darkness within the area. The object can be carried and moved.


Div 4 Ray 5MP
Target Target point Range 30m/Line Duration Instant Resist Half
Deals damage with a beam of light. Type Energy
Effect: Deals 10 Impact + Magic Power damage. Undead creatures take +3 damage.

Special divine spells of Sien, God of the MoonEdit

Div 2 Nightwalker 2MP
Target One creature Range 10m/Target Duration 3 minutes (18 rounds) Resist Null
Enables the target to see in the dark.
Effect: The target gains the Darkvision ability. This allows them to see in darkness as if it was sunlight.


Div 4 Blindness 4MP
Target One creature Range 10m/Target Duration 3 minutes (18 rounds) Resist Null
Robs the target of sight.
Effect: If the target fails to resist, it is blinded. This has no effect on creatures with magical or mechanical senses.


Special divine spells of Lu Lode, God of WanderersEdit

Div 2 Luck 3MP
Target Self Range Self/- Duration 1 day Resist N/A
You pray for luck and receive a blessing of success in your endeavors.
Effect: Once during the duration of the spell, you may reroll a die roll made as part of an action. You can decide to reroll or not after you see the result of the dice. You must use the second roll.If you cast this spell a second time during its effect, the second spell is lot. You may only benefit from this spell once per day.


Div 4 Unluck 5MP
Target One creature Range 10m/Target Duration 1 day Resist Null
You pray for a creature's ill fortune and lay a curse on it that saps its luck. Type Curse
Effect: If the target fails to resist, it must make two die rolls and use the worse on its first action after the spell is cast.If the target is a monster or other character using a static result (see monster section), it applies a -2 penalty to its result. The spell is cancelled at the end of its duration or once triggered.


Special divine spells of Zaiya, God of KnightsEdit

Div 2 Oath 2MP
Target Self Range Self/- Duration 10 seconds (1 around) Resist N/A
You swear a vow to protect someone, and your faith bolsters your strength.
Effect: When you cast this spell, choose one PC or NPC within 10 meters of your position. You must uphold an oath to defend that character. The target's Adventurer Level or Monster Level must be within 2 of yours. Other oaths are subject to the GM's approval. All of your actions for the spell's duration receive a +2 bonus.Casting this spell is a free action. You cannot swear to defend a barbaros, undead, magical beast, or demon.


Div 4 Covering 3MP
Target Self Range Self/- Duration 3 minutes (18 rounds) Resist N/A
Enables you to defend those who fight around you.
Effect: You gain the use of one Combat Feat: Block, Iron Wall, Armor Proficiency I, or Armor Proficiency II. You must meet the prerequisites for that Feat. With multiple castings, you can emulate multiple feats.

Special divine spells of Kilhia, God of WisdomEdit

Div 2 Penetrate 2MP
Target Self Range Self/- Duration Instant Resist N/A
You receive a sign from your god that shows you an enemy's weakness.
Effect: If you cast this spell before making a Monster Knowledge check, you receive a +2 bonus to the check.Casting this spell is a free action.


Div 4 Weak Point 2MP
Target One creature Range 10m/Target Duration 3 minutes (18 rounds) Resist Null
You see through the eyes of a deity, detecting the enemy's weak points instantly.
Effect: If the target fails to resist, the critical threshold of any attack that hits it is reduced by 1 (criticals become more likely). This effect cannot reduce the critical threshold to 7 (minimum 8).


Special divine spells of Luferia, God of WaterEdit

Div 2 Purification 2MP
Target Up to 100l of water Range Touch/- Duration Instant Resist N/A
Purges water of impurities and solutes, making it pure and clean.
Effect: Up to 100 liters of water the caster is touching become pure water.


Div 4 Water Walking 3MP
Target One creature Range 30m/- Duration 1 hour Resist Null
The target can walk on water as if it were solid ground.
Effect: For the duration, the target can move over water as if it were a solid surface.

Faerie Spell ListEdit

Fae 1 Wind Voice 2MP
Target Radius 5m/15 Range 100m/Target Duration 3 minutes (18 rounds) Resist N/A
The caster can hear sounds in the area and transmit his own sounds.
Effect: The caster can send sounds into and converse with creatures within the area. The area must be in line of sight and outdoors.


Fae 1 Healing Water 3MP
Target Target point Range Touch Duration 3 minutes (18 rounds) Resist N/A
Draws a small amount of healing water out of the air.
Effect: Creates water that can heal wounds.Creatures that drink the water are healed of 10 Impact + Magic Power points of damage. The water may be drunk out of hands or containers. Drinking the water is a standard action.The water disappears when the spell's duration expires.


Fae 1 Faerie Wish 1MP
Target Self Range Self/- Duration 1 hour Resist N/A
You make a request of the faeries, and they guide your own decisions.
Effect: At any point during the spell's duration, you may ask a faerie for aid and receive a +1 bonus on a roll. You must decide to ask for the faerie's help before you make the roll.When you cast this spell, choose a faerie you have contracted with. That faerie appears by your side and hovers near you until the spell is discharged. If you can speak the faerie's language, you can communicate your precise request to the faerie. However, you may not give it an order or force it to do anything.When the spell's duration ends, you ask the faerie for aid, or the spell is dispelled, the faerie leaves. You may not make a request of the faerie during combat.


Fae 2 Whisper Heal 4MP
Target Radius 3m/5 Range 30m/Target Duration Instant Resist Null
Heals shallow wounds with a faerie's breath.
Effect: This is a healing spell. It heals the target of Magic Power points of damage. It has no effect on characters of the undead and magical beast categories.


Fae 2 Wind Guard 3MP
Target One creature Range 30m/Target Duration 3 minutes (18 rounds) Resist N/A
Turns aside or stops the wind with a tiny shield of air.
Effect: The target takes -3 damage from all wind-type attacks.


Fae 2 Snare 3MP
Target One creature Range 30m/Target Duration Instant Resist Null
Earth faeries grab the enemy's legs and pull it to the ground.
Effect: The target is rendered prone. Creatures with multiple body sections or three or more legs are unaffected.


Fae 2 Fire Bolt 4MP
Target One creature Range 10m/Shot Duration Instant Resist Half
Attacks by firing a bolt of flame. Type Fire
Effect: Deals 10 Impact + Magic Power damage.


Fae 3 Wind Cutter 3MP
Target One creature Range 30m/Shot Duration Instant Resist Half
Slices the enemy with a blade of air pressure. Type Wind
Effect: Deals 10 Impact + Magic Power damage.


Fae 3 Water Screen 3MP
Target One creature Range 10m/Target Duration 3 minutes (18 rounds) Resist N/A
Protects the target with a curtain of water.
Effect: The target takes -3 damage from all fire-type attacks.


Fae 3 Stone Guard 4MP
Target One creature Range 10m/Target Duration 3 minutes (18 rounds) Resist N/A
Stones orbit the target, warding off attacks.
Effect: Once when the target would take physical damage from a melee or ranged attack, he may take -5 damage. The affected creature chooses whether or not to use this effect. Once it has been used once, the spell ends.


Fae 3 Purification 2MP
Target Up to 100l of water Range Touch/- Duration Instant Resist N/A
Purges water of impurities and solutes, making it pure and clean.
Effect: Up to 100 liters of water the caster is touching become pure water.


Fae 4 Chaos Shot 5MP
Target One creature Range 10m/Shot Duration Instant Resist Half
Attacks by firing a bolt of flame. Type Energy
Effect: Deals 20 Impact + Magic Power damage.


Fae 4 Sanity 3MP
Target One creature Range Touch/- Duration Instant Resist Null
Restores the target to his normal state of mind.
Effect: Dispels all Willpower-type spells and abilities on the target. If the spell or ability you are trying to dispel had a roll, make a contested roll against it.


Fae 4 Distraction 4MP
Target One creature Range 10m/Target Duration 10 seconds (1 round) Resist Null
Stirs the target's mind with chaotic thoughts.
Effect: The target's concentration is broken. Furthermore, the target cannot cast spells for the duration (but may take any other action freely).


Fae 4 Basic Healing 5MP
Target One creature Range 10m/Target Duration Instant Resist N/A
Showers the target in a healing light.
Effect: This is a healing spell. It heals the target of Magic Power + 4 points of damage. It has no effect on characters of the undead and magical beast categories.


Fae 5 Ice Bolt 4MP
Target One creature Range 10m/Shot Duration Instant Resist Half
Shoots an arrow of ice at the target. Type Water
Effect: Deals 10 Impact + Magic Power damage. If the target fails to resist, it also suffers a -2 penalty to its defense for 30 seconds (3 rounds).


Fae 5 Silent Move 6MP
Target Self Range Self/- Duration 1 hour Resist N/A
You move without making a sound.

Effect: All of your movements become completely silent. Your footsteps and other such noises are inaudible, and even actions like opening and closing doors are silent. Stepping on a creeking floor would make no sound. This spell does not prevent sounds from things the caster is not touching. For example, a flower pot knocked to the ground would be clearly audible.

If the caster says anything or deliberately makes a noise, that noise is audible and the spell immediately ends.


Fae 5 Hovering 5MP
Target Self Range Self/- Duration 3 minutes (18 rounds) Resist N/A
Buoys you up on a column of wind, allowing you to float 10cm above the ground.
Effect: You can move above any terrain or the surface of water. For the spell's duration, your short movement distance is halved (round up).


Fae 6 Advanced Healing 7MP
Target One creature Range 10m/Target Duration Instant Resist N/A
Heals the target with the power of light faeries.
Effect: This is a healing spell. It heals the target of Magic Power + 8 points of damage. It has no effect on characters of the undead and magical beast categories.


Fae 6 Shoot Arrow 4MP
Target One creature Range 30m/Shot Duration Instant Resist Can't
Imbues an arrow with magical power and fires it.
Effect: Deals 20 Impact + Magic Power damage. This spell cannot be resisted for half damage, but the target's Defense is applied normally.To use this spell, you must be holding an arrow or heavy arrow, which is consumed by the spell. A bullet cannot be used for this purpose.


Fae 6 Virtual Toughness 4MP
Target One creature Range 30m/Target Duration 3 minutes (18 rounds) Resist Null
Weaves faerie magic through a creature's body, momentarily increasing its resistance.
Effect: The target gains current and max HP equal to your Magic Power. These extra HP are lost first when the creature takes damage.


Fae 6 Brave Heart 5MP
Target One creature Range 10m/target Duration 30 seconds (3 rounds) Resist N/A
Faerie's lift the target's spirits, momentarily strengthening its willpower.
Effect: The target becomes immune to all willpower and curse-type spells and effects. This has no effect on effects already on the target.


Magitech Spell ListEdit

Tec 1 Solid Bullet 1MP
Item Small, one bullet Range Touch/- Duration 10 seconds (1 round) Resist N/A
Infuses a mundane bullet with mana.
Effect: This spell creates a bullet that deals high damage. The bullet deals 20 Impact + Magic Power damage if it hits.
Casting this spell is a free action.


Tec 1 Targeting Sight 3MP
Item Small Range Self/- Duration 10 seconds (1 round) Resist N/A
You enhance your vision, helping you aim your attacks.
Effect: You gain a +1 bonus on Accuracy rolls.
Casting this spell is a free action.


Tec 1 Flashlight 2MP
Item Small Range 10m/Shot Duration 6 hours Resist Null
A bright white light emanates from the Magisphere.
Effect: Your magisphere emits a bright light.This light emanates in the half-circle ahead of the caster, out to a 10m radius. Within the light, all penalties from darkness are canceled.


Tec 1 Mana Search 3MP
Item Small/Medium/Large Range 30m/Target point Duration Instant Resist N/A
Scans for items imbued with magic.
Effect: Your magisphere shows you the location of all magical items within the area of effect. It does not inform you of the strength or type of the magic.The area is a 10m radius if a small magisphere is used, 30m for a medium sphere, and 50m for a large sphere.


Tec 2 Critical Bullet 2MP
Item Small, one bullet Range Touch/- Duration 10 seconds (1 round) Resist N/A
Crafts a penetrating bullet.

Effect: This spell creates a bullet that deals high damage. The bullet deals 20 Impact + Magic Power damage if it hits. In addition, the bullet's critical threshold is reduced by 1 (criticals become more likely).
Casting this spell is a free action.


Tec 2 Shadow Body 3MP
Item Small Range Self/- Duration 1 minute (6 rounds) Resist N/A
You wrap yourself in shadowy mana, blurring your outline.
Effect: You gain a +1 bonus on Evasion rolls.


Tec 2 Knocker Bomb 3MP
Item Small Range Touch/- Duration 10 seconds (1 round) Resist N/A
Creates a very small bomb for blowing up locks.
Effect: You cause an explosion about 3cm in radius that can break open normal and magical locks. If you attempt to destroy a lock closed by magic, make a contested roll. This spell makes a very loud sound.At the end of the spell's duration (10 seconds), the bomb explodes. The explosion is not large enough to damage creatures.


Tec 2 Healing Bullet 1MP
Item Small, one bullet Range Touch/- Duration 10 seconds (1 round) Resist N/A
Crafts a special bullet that accelerates the healing of a creature it hits.
Effect: This spell creates a bullet that heals wounds. The bullet heals 0 Impact + Magic Power damage if it hits. The bullet hits as long as you do not score an automatic failure on the roll.This spell has no effect on creatures of the undead and magical beast types.This spell cannot critical.Casting this spell is a free action.


Tec 3 Effect Weapon 2MP
Item Small, one creature Range 10m/Target Duration 3 minutes (18 rounds) Resist N/A
Applies magical effects to a weapon and allows it to strike with an element.
Effect: The target's melee and ranged attacks deal damage as if magic and deal an additional point of physical damage.The affected attacks also deal energy damage. You may choose Fire, Water, Wind, Earth, or Lightning as the energy type.


Tec 3 Effect Bullet 1MP
Item Small, one bullet Range Touch/- Duration 10 seconds (1 round) Resist N/A
Infuses a bullet with mana and the power of an element.
Effect: This spell creates a bullet that deals high damage. The bullet deals 20 Impact + Magic Power damage if it hits. In addition, the bullet also deals energy damage. You may choose Fire, Water, Wind, Earth, or Lightning as the energy type.
Casting this spell is a free action.


Tec 3 Jump Boots 3MP
Item Small/Medium/Large Range Self/- Duration 3 minutes (18 rounds) Resist N/A
Using your magisphere, you create boots of great jumping and put them on.

Effect: For the duration of the spell, your jumping distance is increased. If you used a small magisphere, you jump twice as far, three times as far for a medium magisphere, and five times as far for a large. You take no falling damage from such distances.


Tec 3 Shock Bomb 3MP
Item Medium Range 10m/Shot Duration Instant Resist Null
You create and throw a bomb that explodes in a burst of electricity.
Effect: The explosion affects a single creature in range. The creature resists the explosion with its Willpower. If it fails, it takes a -12 penalty to it Agility (or -2 to its Agility modifier). This effect cannot reduce a creature's Agility score to 0.


Tec 4 Analyze 2MP
Item Small Range Self/- Duration 10 seconds (1 round) Resist Can't
You analyze a monster's body or a machine's structure.
Effect: You understand the construction and function of a machine. Alternatively, if you use this spell on a monster, you immediately know all of its data without having to make a Sage class roll against its Rarity. However, you cannot identify its weaknesses.
Casting this spell is a free action.


Tec 4 Automobile 10MP
Item Large Range Touch/- Duration 1 hour Resist N/A
Crafts an automobile two-wheeled vehicle, or Manabike. You can then drive it.
Effect: A Manabike has excellent offroad handling and can be driven on any road that a horse can run on.A Manabike carries the caster and one other creature, and moves with an Agility of 50. While riding the Manabike, you may not use the targeted large magisphere for any other spells. The spell ends at the caster's command or if the Manabike's rider is attacked.


Tec 4 Quick Loader 4MP
Item Small Range Self/- Duration Instant Resist N/A
You connect your gun with your inventory, automatically loading it.
Effect: One gun is automatically loaded with as many bullets as it can hold from your gun belt.
Casting this spell is a free action.


Tec 4 Smoke Bomb 4MP
Item Medium Range 10m/Shot Duration 30 seconds (3 rounds) Resist Can't
You throw a bomb that releases burning fumes into an area.
Effect: A spread of 5 meter radius around the struck area fills with smoke. The smoke completely blocks all light and renders vision-based senses useless. Creatures with magical or mechanical senses take no penalty.


Tec 5 Grenade 6MP
Item Medium Range 10m/Shot Duration Instant Resist Half
You create and throw a bomb that explodes and deals damage in a wide area.
Effect: An area of 5m radius/15 is consumed in a fiery explosion. Creatures in the area are entitled to Willpower checks.The attack deals 30 Impact + Magic Power points of fire damage.


Tec 5 Shotgun Bullet 2MP
Item Small, one bullet Range Touch/- Duration 10 seconds (1 round) Resist N/A
Infuses a bullet with mana, converting it into a fragmenting missile.

Effect: This spell creates a bullet that deals damage. The bullet deals 20 Impact + Magic Power damage if it hits. When making this attack, the range of the gun is halved, but the attack can target a 3m radius/5. The Guided Magic Combat Feat can be used to select targets.
Casting this spell is a free action.


Tec 5 Wire Anchor 4MP
Item Medium Range 30m/Shot Duration 3 minutes (18 rounds) Resist Null
You can fire a wire with a hook attached, grappling onto targets.
Effect: The hooked wire is extremely strong and can support up to 200 kg of weight. It can be used to grapple up a wall or to lift or brace the caster. The wire can wind itself up slowly (10 meters per 10 seconds), so it can be used to carry a caster and his gear upwards.
If used on a character, make a Spellcasting check. As with an attack, the target is entitled to an Evasion check. If this check fails, the target is entangled by the wire, suffering a -2 penalty to Evasion checks, and cannot move more than 30m away from the caster. You may also pull the target by winding the wire (up to 10m in 10 seconds) as a standard action.
If the target is large enough to have two or more body sections, it takes no penalties and can pull the caster instead.


Tec 6 Create Weapon 7MP
Item Small Range 10m/Target Point Duration 1 minute (6 rounds) Resist N/A
Transforms your magisphere into a magical weapon.
Effect: You create and immediately give away a weapon chosen from the weapons list of A rank or less. This weapon deals magic damage.All damage dealt by the created weapon is magical in nature. You may not use the targeted magisphere for any other spells.


Tec 6 Disguise Set 3MP
Item Small Range Self/- Duration 1 hour Resist N/A
You disguise yourself instantly, appearing to be another person entirely.
Effect: You appear to be another humanoid you know. You can change your face, features, and even your body type. At a glance, you are indistinguishable from the selected humanoid. Anyone trying to see through the disguise must make a contested roll using their Adventurer Level + Intelligence modifier against your Spellcasting check.


Tec 6 Burst Shot 3MP
Item Small, 3 bullets in magazine Range Touch/- Duration 10 seconds (1 round) Resist N/A
Infuses 3 bullets with mana, converting them into a powerful shot
Effect: This spell merges 3 bullets into one that deals heavy damage. The bullet deals 30 Impact + Magic Power damage if it hits. When making this attack, you receive a +2 bonus to damage. If you do not have 3 bullets loaded in your gun, this spell fails. Casting this spell is a free action.


Tec 6 Resist Bomb 6MP
Item Medium Range 10m/Shot Duration 3 minutes (18 rounds) Resist Can't
You create and throw a bomb that disperses special dust through the area.
Effect: An area of 5m radius/15 is filled with dust. Creatures in the area take 4 points less of damage from all physical and magical sources of the selected type.The caster chooses Fire, Water/Ice, Earth, Wind, or Lightning.

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