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In the world of Raxia, skills and magic will only get one so far. Even if a PC excels at their classes, there are times where it can be too dangerous to rely on skill alone. It is those times where the proper items and equipment can make a difference. The items introduced here are just some of those found in the world of Raxia.

Item DataEdit

The following is a list view of items, and explanations for each section.

※CategoryEdit

[Sword] and [Axe] are described as such. This also affects the [Weapon Proficiency/**] Combat Feat.

※RankEdit

For weapons and armor, there are four ranks: B, A, S, and SS. B-Rank equipment can be equipped by anyone. A-Rank equipment requires the appropriate [Weapon Proficiency/**] or [Armor Proficiency/**] Combat Feat. For S-Rank and SS-Rank equipment, please refer to rulebooks 2 and 3.

1. NameEdit

The name of the weapon, armor, etc.

2. UsageEdit

The number of hands required to use the weapon effectively. Also notes whether or not the weapon can be thrown, as well as methods of usage. The notations are as follows.

  • [1H]: Requires one hand to wield.
  • [2H]: Requires both hands to wield.
  • [1H†]: Allows either one or two hands to wield. Data for 2-handed use is included immediately below.
  • [1H*]: Can be used as a throwing weapon. If thrown, counts as a [Thrown] missile weapon instead of it's normal category.
  • [1H‡]: Does not use the hands, but is still treated as a 1-handed weapon.
  • [2Hᵴ]: This weapon has multiple uses, and deals slashing damage.
  • [2Hᵱ]: This weapon has multiple uses, and deals piercing damage.

3. Req'd STREdit

Stands for Required Strength. A PC needs to have a Strength equal to or exceeding the listed Strength to equip that item. If they do not, their skills receive a penalty, and they do not receive the benefits of the item in question. This does not add together, so a character with multiple weapons and armor needs to have a minimum Strength equal to or greater than the highest Req'd STR of their equipment to gain benefits from all of them.

4. AccuracyEdit

Shows how accurate each weapon is.

5. ImpactEdit

The Impact of the weapon. A results of a roll of 2d, when compared to the chart ranging from 3-12 for each weapon, determines the damage calculation. Please refer to pg. 154 for more details.

6. Crit RateEdit

Stands for "Critical Value". When attacking, if the total of your dice alone meet or exceed the Crit Rate, your attack is a critical hit.

7. Add'l DmgEdit

Stands for Additional Damage. When rolling damage for [Crossbows], add the number given to the roll.

8. Magic PowerEdit

Mainly used by [Guns]. When determining damage, add the number given to the roll.

9. RangeEdit

Unique to [Guns]. Represents the effective range of weapons that require aiming at the desired target.

10. Max MagazineEdit

Represents a [Gun]'s maximum capacity for bullets.

11. EvasionEdit

Certain armor and shields may modify a PC's evasion. This may be in addition to, or for some armors instead of, Defense.

12. DefenseEdit

Represents the defenses provided by armor and shields. This is often given in addition to Evasion, but there are exceptions.

13. PriceEdit

The price of weapons, armor, items, etc. Listed in Gamels (G). Unwanted equipment can be bought back for half the listed price.

Melee WeaponsEdit

Most melee weapons tend to be inexpensive, and their use tends to earn favor with those who fight on the front lines. However, even a wizard may use melee weapons in self-defense, though not as proficiently. Even punches, kicks, and wrestling techniques will be examined here.

Each category is separated according to strength and ease of use, with more difficult weapons requiring a bit more training to use. Otherwise, there is naught but money stopping one from purchasing their weapon of choice.

SwordsEdit

Swords and knives. Relatively easily concealed, and just as easily drawn.

B-Rank Swords
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Knife 1H* 1 - 1 0 0 0 1 2 3 3 3 4 4 10 30
Dagger 1H* 3 - 3 0 0 1 1 2 3 4 4 4 5 10 50
Short Sword 1H 5 - 5 0 1 1 2 2 3 4 5 5 5 10 80
Rapier 1H 8 - 8 0 1 2 2 3 4 4 5 6 6 10 110
Saber 1H 10 - 10 1 1 2 3 3 4 5 5 6 7 10 190
Estoc 2H 11 - 21 1 2 3 4 6 6 7 8 9 10 10 370
Long Sword 1H† 13 - 13 1 2 3 3 4 4 5 6 7 7 10 440
2H 13 - 23 2 2 3 5 6 7 7 8 9 10 10
Broad Sword 1H 15 - 15 1 2 3 4 4 5 5 6 7 8 10 340
Bastard Sword 1H† 17 - 17 1 2 3 4 5 5 6 7 7 8 10 560
2H 17 - 27 2 3 4 6 6 8 8 9 9 10 10
Falchion 2H 18 - 28 2 3 4 6 6 8 9 9 10 10 10 790
Zweihander 2H 20 - 30 2 4 4 6 7 8 9 10 10 10 10 860
Shamshir 2H 22 - 32 3 4 5 6 7 8 10 10 10 10 11 950
Great Sword 2H 24 - 34 3 4 5 6 8 9 10 10 11 11 10 1,020


Only those with [Weapon Proficiency/Sword] may equip the following weapons.

A-Rank Swords
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Flissa 1H 8 - 13 1 2 3 3 4 4 5 6 7 7 10 880
Flamberge 1H† 23 - 28 2 3 4 6 6 8 9 9 10 10 10 1,580
2H 23 - 38 3 5 6 7 8 10 10 11 12 13 10
Dragonslayer 2H 28 - 43 4 6 7 8 9 10 11 12 13 14 10 2,760

AxesEdit

Whether single- or double-bladed, the defining feature of axes is their immense Impact. This is balanced out by their increased difficulty to critically hit, however.

B-Rank Axes
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Hand Axe 1H* 7 - 12 1 2 2 3 4 4 5 6 6 7 11 90
Battle Axe 1H† 16 - 21 1 2 3 4 6 6 7 8 9 10 11 360
2H 16 - 31 2 4 5 6 7 8 9 10 10 11 11
Great Axe 2H 18 - 33 3 4 5 6 8 8 10 10 10 11 11 410
Heavy Axe 1H† 20 - 25 2 3 4 5 6 7 8 8 9 10 11 440
2H 20 - 35 3 4 5 7 8 9 10 10 11 12 11
Bulova 2H 22 - 37 3 5 6 7 8 9 10 11 12 12 11 490
Minotaur's Axe 2H 30 - 45 4 6 7 9 10 10 11 12 13 14 11 950


Only those with [Weapon Proficiency/Axe] may equip the following weapon.

A-Rank Axes
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Halberd 2Hᵴ 20 - 40 4 5 6 7 9 10 11 11 12 13 11 1,080
2Hᵱ 20 - 35 3 4 5 7 8 9 10 10 11 12 10

SpearsEdit

The spear. Characterized by the point at the end of it's haft, it's increased Impact comes at the loss of accuracy.

B-Rank Spears
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Javelin 1H* 5 -1 10 1 1 2 3 3 4 5 5 6 7 10 65
Short Spear 1H* 10 -1 15 1 2 3 4 4 5 5 6 7 8 10 110
Spear 1H† 15 -1 20 1 2 3 4 5 6 7 8 9 10 10 170
2H 15 - 25 2 3 4 5 6 7 8 8 9 10 10
Long Spear 1H† 20 -1 25 2 3 4 5 6 7 8 9 9 10 10 220
2H 20 - 30 2 4 4 6 7 8 9 10 10 10 10


Only those with [Weapon Proficiency/Spear] may equip the following weapon.

A-Rank Spears
Name Usage Req'd STR Accuracy Impact Power

[03]

[04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Ahlspiess 1H† 15 -1 25 2 3 4 5 6 7 8 8 9 10 10

480

2H 15 - 30 2 4 4 6 7 8 9 10 10 10

10

MacesEdit

With both high Impact and higher accuracy, the mace is a dangerous weapon. Don't expect to critically hit all too often, however.

B-Rank Maces
Name Usage Req'd STR Accuracy Impact Power

[03]

[04]

[05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Light Mace 1H 5 +1 10 1 1 2 3 3 4 5 5 6 7 12 120
Heavy Mace 1H† 15 +1 20 1 2 3 4 5 6 7 8 9 10 12 330
2H 15 +1 30 2 4 4 6 7 8 9 10 10 10 12
Maul 2H 20 +1 35 3 4 5 7 8 9 10 10 11 12 12 440
Ogre Maul 2H 30 +1 45 4 6 7 9 10 10 11 12 13 14 12

640


Only those with [Weapon Proficiency/Mace] may equip the following weapon.

A-Rank Maces
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Biliong 1H 7 +1 17 1 2 3 4 5 6 6 7 7 8 12 460

StavesEdit

A sturdy piece of carved wood, staves are reliable weapons, even for those of lower Strength. Spellcasters also use them as a channel for their magic, though typically Sorcerers are seen focusing their Truespeech Magic through one.

B-Rank Staves
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Mage Staff 2H 1 +1 11 1 2 2 3 3 4 5 6 6 7 12 110
Quarterstaff 2H 4 +1 14 1 2 3 4 4 4 5 6 7 8 12 140


Only those with [Weapon Proficiency/Staff] may equip the following weapon.

A-Rank Staves
Name Usage Req'd STR Accuracy7 Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Mana Staff※ 2H 3 +1 13 1 2 3 3 4 4 5 6 7 7 12 6,800

※Increases Magic Power by +1, and is considered a magical weapon.

FlailsEdit

A weight or iron ball attached with a chain to a handle, a flail is a simple weapon. However, while its swings carry a lot of Impact, they lack the accuracy of other weapons in exchange.

B-Rank Flails
Name Usage Req'd STR Accuracy Impact Power

[03]

[04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Light Flail 1H 7 -1 12 1 2 2 3 4 4 5 6 6 7 10 90
Flail 1H† 10 -1 15 1 2 3 4 4 5 5 6 7 8 10 240
2H 10 -1 25 2 3 4 5 6 7 8 8 9 10 10
Morningstar 1H 12 -1 17 1 2 3 4 5 5 6 7 7 8 10 280
Heavy Flail 1H† 15 -1 20 1 2 3 4 5 6 7 8 9 10 10 340
2H 15 -1 30 2 4 4 6 7 8 9 10 10 10 10


Only those with [Weapon Proficiency/Flail] may equip the following weapon.

A-Rank Flails
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Goedendag 1H† 18 -1 28 2 3 4 6 6 8 9 9 10 10 10 1,540
2H 18 -1 38 3 5 6 7 8 10 10 11 12 13 10

WarhammersEdit

A weapon used by rank-and-file troops, war hammers are relatively inexpensive, but difficult to successfully attack with.

B-Rank War Hammers
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Pike 1H 2 -1 7 0 1 1 2 3 4 4 5 5 6 10 60
Warhammer 1H 11 -1 16 1 2 3 4 4 5 6 7 7 8 10 250
Mattock 2H 20 -2 40 4 5 6 7 9 10 11 11 12 13 10 440


Only those with [Weapon Proficiency/Warhammer] may equip the following weapon.

A-Rank Warhammers
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Bec-De-Corbin 2Hᵱ 20 -1 40 4 5 6 7 9 10 11 11 12 13 10 1,800
2Hᵴ 20 -2 45 4 6 7 9 10 10 11 12 13 14 10

WrestlingEdit

Encompasses punching, kicking, Grappler techniques, and weapons that can be used with punches or kicks. It is important to know that the weapons listed here do not inhibit any sort of movement of the a

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