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Passive Combat Feats ListEdit

The feats listed here are always in effect. They do not need to be activated.

Passive combat feats include effects that improve on active feats or allow you to perform new feats.

Evasive ManeuversEdit

Prerequisites: AL 3 Skill: -
Description: You evade attacks with nimble steps.
Effect: Your evasion increases by one point.


TenacityEdit

Prerequisites: Fighter or Grappler 5 Skill: -
Description: You toughen your body so you can take more punishment.
Effect: Your maximum HP increases by 15.


Precise ShotEdit

Prerequisites: None Skill: -
Description: You aim your shots carefully to make sure they strike true.
Effect: You don't risk crossfire when you fire a ranged weapon into a brawl zone. Your accuracy does not decrease if other brawl zones or covering objects are in your line of fire.


Twin StrikeEdit

Prerequisites: Dual-Wielding Skill: -
Description: You can attack two enemies at once.

Effect: If you are wielding a weapon in each hand, you may roll accuracy twice against two different targets. You may select the target for the second attack after the first has been resolved.

If you use Chain Attack after Twin Strike, you may choose either of Twin Strike's targets as the new target.


Aimed ShotEdit

Prerequisites: None Skill: -
Description: You can shoot at an enemy's weak point for massive damage.

Effect: You can execute an aimed shot with a ranged weapon.

You may only make an aimed shot on a character who has not moved or taken only short movements for ten seconds (one round). You may not target a character who is in a brawl.

First, the target must not be aware of you, or you must hide using a Stealth action. The target of the aimed shot may make a Danger Sense check to notice your presence. If the distance exceeds 10m, the character using Aimed Shot gets a +1 bonus on his Stealth check.

If the Stealth check succeeds, the sniper can make an aimed shot. By taking ten seconds to aim, the sniper receives a +1 bonus to Accuracy, and his critical rate is reduced by one (criticals become more likely). The effect of aiming can be stacked up to three times, after which the bonus to Accuracy is +3 and the critical rate is reduced by 3 (to a minimum of 7).


HawkeyeEdit

Prerequisites: Precise Shot or Guided Magic Skill: -
Description: You track your enemies like a hawk hunting its prey.
Effect: You can cast magic and make ranged attacks whenever an enemy is not fully concealed by cover such as forests, or through brawl zones. You may also target enemies partially concealed by blocking items or cover such as brush.


Chain AttackEdit

Prerequisites: Gain a level in Grappler

Skill: Grappler

Description: After making an attack, you strike the same enemy once more.

Effect: You automatically learn this feat when you gain a grappler level. You may not learn it any other way.

When you attack while wielding a weapon of the grappling category in one hand, you can make another attack against the same enemy.

Normally this will be a second attack, but you can use this skill with Twin Strike to make two attacks and then make Chain Attack your third. If you do, the attack from Chain Attack is not subject to the penalties from Dual-Wielding. Furthermore, as long as you attack with a grappling weapon, you can use the same weapon or a different weapon.

You cannot use Chain Attack with Throw Attack.


Iron WallEdit

Prerequisites: Block Skill: -
Description: You can defend more allies.

Effect: This feat enhances Block. When you declare Block, you can choose to block up to three allies. You may only block for allies in the same brawl zone as you.

You may only block for each ally once per round.


Improved ThrowEdit

Prerequisites: AL 3, Throw Attack Skill: Grappler
Description: Your throw attack is more powerful.
Effect: This feat increases the power of Throw Attack and improves its effect. You can throw four-legged creatures and even creatures with up to eight legs and two body sections. The Impact of the Throw attack increases to 20.


Dual TechniqueEdit

Prerequisites: AL 5, Dual-Wielding Skill: -
Description: You can fight perfectly with both your weapons.

Effect: When you attack with both your weapons against a single target, you do not incur an accuracy penalty.

You can equip two weapons with a strength rating of up to 15.


Weapon Proficiency/**Edit

Prerequisites: None Skill: -
Description: You are more skilled and graceful with your chosen weapon.

Effect: You must choose a weapon category for this feat, such as swords or axes. When you wield a weapon of that category, you deal an extra point of damage. In addition, you can wield A rank weapons of that category.

You may take this feat multiple times for different weapon categories.


Weapon Proficiency 2/**Edit

Prerequisites: AL 5, Weapon Proficiency/** (same category) Skill: -
Description: You are even more skilled and graceful with your chosen weapon.

Effect: When you wield a weapon of the ** category, you now deal an extra +2 points of damage (for a total of +3). In addition, you can wield S rank weapons of that category (found in Book 2).


TrampleEdit

Prerequisites: AL 5, Throw Attack Skill: Grappler
Description: You attack with your feet after throwing an enemy.

Effect: When you successfully hit with Throw Attack, you may then make another attack against the same enemy. Use the Kick weapon or your equipped foot weapon to attack. If you attempt this attack and the target successfully dodges, you incur the -2 penalty due to being prone.


BlockingEdit

Prerequisites: AL 3 Skill: -
Description: You can engage several enemies, trapping them in a brawl.

Effect: When the character is in a brawl zone, he counts as twice his size. PCs each count as two characters, while monsters with two body segments count as four characters.

Use the character's normal size to determine passing through a brawl zone and targetting area effects in a brawl zone.


Armor Proficiency/**Edit

Prerequisites: None Skill: -
Description: You are more skilled and graceful in your chosen armor.

Effect: You must choose a weapon category for this feat, either metal, nonmetal, or shields. When you wear armor of that category, your defense increases by one. In addition, you can wear A rank armor of that category.

You may take this feat multiple times for different armor categories.


Armor Proficiency 2/**Edit

Prerequisites: AL 5, Armor Proficiency/** (same category) Skill: -
Description: You are even more skilled and graceful with your chosen armor.

Effect: When you wear armor of the ** category, you now gain an extra +2 points of defense (for a total of +3). In addition, you can wear S rank armor of that category (found in Book 2).


Magic ControlEdit

Prerequisites: Guided Magic, Magic Convergence Skill: -
Description: Your understanding of magic lets you affect only the targets you want.

Effect: When you cast a spell with an area of effect, you may choose which allies and enemies in the area are affected by the spell. If you cast into a brawl zone, you may choose any targets you want up to the maximum target limit of the spell.


Guided MagicEdit

Prerequisites: None Skill: -
Description: You take aim with your spell to strike an enemy.

Effect: You can target an aimed spell at any enemy who is behind incomplete cover or blocking. Also, you don't risk crossfire if you cast an aimed spell into a brawl zone.


Dual WieldingEdit

Prerequisites: None Skill: -
Description: You can wield a weapon in each hand.

Effect: When you make a melee or ranged attack, you can attack twice, once with a weapon in each hand. You cannot aim at two targets at once, so both attacks must be made at the same target. In addition, both attacks incur a -2 penalty.

You can only wield weapons with a strength rating of up to 15.

You may not wield two weapons at once without having Dual Wielding.


MP Save/**Edit

Prerequisites: AL 5 Skill: -
Description: You use mana more efficiently, reducing your consumption.

Effect: Choose one magical skill for ** when you learn this feat. Any spell you use from that skill consumes 1 less MP. This effect cannot reduce the cost of a spell to 0 MP (minimum 1 MP). When you learn new spells from the selected skill, the new spells will also have reduced cost.

Active Combat feats ListEdit

These combat feats must be activated to take effect. Activating a feat is a free action. You may only activate one feat per turn.

Penalties imposed by a combat feat last until the beginning of the user's next turn.

BlockEdit

Prerequisites: None Skill: -
Description: You defend nearby allies by blocking attacks.

Effect: When you declare Block, select one creature in the same brawl zone or that you can reach in a single move. Whenever that character is subject to a melee or ranged attack, you become the target of that attack instead. That attack hits you without a roll.

Block triggers automatically when the subject is targetted by an attack. It can only trigger once per round and will not trigger against magical attacks, other feats, or effects that hit an area. Block can only be used on a willing creature.

The effect of Block lasts until the beginning of your next turn.


Aimed AttackEdit

Prerequisites: None Skill: -
Description: You focus on accuracy over raw power as you attack.

Effect: Each of your accuracy checks is made with a +1 bonus, but your critical rate increases by one (criticals become less likely). If your critical rate is already 13 or more, you cannot use Aimed Attack.


Aimed Attack 2Edit

Prerequisites: Aimed Attack Skill: -
Description: You attack even more accurately, striking with surgical precision.

Effect: Each of your accuracy checks is made with a +2 bonus, but your critical rate increases by two (criticals become less likely). If your critical rate is already 12 or more, you cannot use Aimed Attack 2.


Power StrikeEdit

Prerequisites: None Skill: -
Description: You focus on offense and attack for high damage.

Effect: Your melee attacks do +4 damage.

When you use Power Strike, you suffer a -2 penalty to Evasion.


Taunting StrikeEdit

Prerequisites: None Skill: -
Description: As you attack, you taunt the enemy and draw his attacks.

Effect: You make a wide, flashy attack, drawing your target's attention to yourself. An attack made with Taunting Strike deals -2 damage.

A target hit by a Taunting Strike must attack the user whenever possible, though the method of attack is up to it.

Taunting Strike has no effect on characters with over 18 Intelligence or monsters with a high intelligence rating. If the target cannot attack the user, Taunting Strike has no effect. If Taunting Strike is used through a ranged attack, it has no effect if the user is 10m or more from the target.


Throw AttackEdit

Prerequisites: Gain a level in Grappler Skill: Grappler
Description: You attack by hurling the enemy.

Effect: You can use the two-handed grappling weapon "Throw". You can only use Throw on creatures with two legs and one body section. You cannot use Throw Attack with Chain Attack.

If you hit, the target takes damage and is knocked prone. Until the end of of the turn when a prone enemy stands up, it takes a -2 penalty to all Constitution and Willpower checks.

You automatically learn this feat when you gain a grappler level. You may not learn it any other way.


Lethal StrikeEdit

Prerequisites: None Skill: -
Description: You attack an enemy's weak point for massive damage.

Effect: When determining calculated damage from a melee attack, the weapon's critical rate is reduced by 1 (criticals become more likely). Lethal Strike cannot reduce the critical rate to 7 (minimum 8).

When you use Lethal Strike, you suffer a -2 penalty to Evasion.


Metamagic/AccuracyEdit

Prerequisites: None Skill: -
Description: You cast a spell at an enemy repeatedly, ensuring you hit.

Effect: You cast a spell repeatedly in one turn. You make a separate Spellcasting roll for each casting, then choose one to apply. You pay the MP cost for each attempt.

If the spell has an effect based on Impact, apply it only once.

You can activate this feat on the same turn as any other Metamagic feat.


Metamagic/TargetsEdit

Prerequisites: None Skill: -
Description: You infuse a spell with extra mana to make it affect more targets.

Effect: You increase the number of targets a spell can affect. Multiply the MP cost by the number of additional targets (2x for two more targets, 3x for three targets, etc.). You cannot use Metamagic/Targets on a spell with a range of Personal or Touch. You can select the targets one by one, or all at the time of casting if you prefer.

You can activate this feat on the same turn as any other Metamagic feat.


Metamagic/DistanceEdit

Prerequisites: None Skill: -
Description: You infuse a spell with extra mana to extend its range.

Effect: You increase the range of a spell by two or three times. Multiply the MP cost by as much as the range was extended. You cannot use Metamagic/Distance on a spell with a range of Personal or Touch.

You can activate this feat on the same turn as any other Metamagic feat.


Metamagic/TimeEdit

Prerequisites: None Skill: -
Description: You infuse a spell with extra mana to extend its duration.

Effect: You increase the duration of a spell effect by two or three times. Multiply the MP cost by as much as the duration was extended. You cannot use Metamagic/Distance on a spell with a duration of Instant or Permanent.

You can activate this feat on the same turn as any other Metamagic feat.


Metamagic/AreaEdit

Prerequisites: None Skill: -
Description: You infuse a spell with extra mana to widen its area of effect.

Effect: You widen the effect of a spell whose area is a radius.

The MP cost of the spell increases by one time over for each meter the radius is to be expanded (2x for one meter, 3x for two meters, etc.). The maximum number of affected targets also increases. The new target limit is equal to the number of characters who can be in the brawl zone.

You can activate this feat on the same turn as any other Metamagic feat.


Magic ConvergenceEdit

Prerequisites: None Skill: -
Description: You shrink the area of a spell to pinpoint only the target you want to affect.

Effect: You can cast a spell whose area is a radius such that only a single target is affected.


Mana StrikeEdit

Prerequisites: None Skill: -
Description: You infuse your attacks with mana to deal more damage.

Effect: You can add your magic power to your melee damage. You may choose any magical skill level you have to determine your magic power.

When you use Mana Strike, you suffer a -1 penalty to Evasion, Constitution, and Willpower checks.

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